Titan ZeroBANK MASTER

Cue ball to cushion


Tools

? Pick a tool, then use it on the table. Press the tool again to stop. With no tool, drag the balls. To delete something, select it and press Delete (on a phone, long-press it).

Selected line

Balls

View & snap







Setup



How to use

Learn: Bank Master Class → pick Diamond count or Mirror (ghost), then a lesson (near ghost only when the black is within about 1 diamond of the 3rd cushion). Step through with Next/Back; the last step plays the shot. Then press Try one: set your aiming point, press Simulate, and you get Hit / Missed by X diamonds. Show me replays the steps on that layout.
Practice: Cue ball to cushion = kick the cue off cushions to the black (pick 1–3, New shot; Reveal). Target ball to cushion = bank the black (opponent balls block easier paths): 1 cushion; 2 adjacent → centre; 3 → corner. Reveal / More Options show TB bank aims (not cue kicks). Draw lines first; Set Aiming Point = blue cross on the cushion (lines hide); Cue Ball Aim = ghost on the black aimed at that mark; Simulate animates the shot. For kicks: the straight shot is blocked, and there's no easier route with fewer cushions. Find the kick, then press Reveal (press again to hide). Reveal explains the simplest way to aim: 1 cushion = ghost black behind the cushion; Z shot (two opposite cushions) = flip the cue over the first and the black over the second and join them; otherwise a diamond count: table is 8 × 4 diamonds, the first contact = sideways travel × cue's gap to the cushion ÷ up/down travel (counted as if the table were unfolded), shown with arrows and a red star. More Options shows every route with up to 3 cushions. Reveal also works on your own setups (cue ball to the black).
Move / Select: drag balls. Click a line and drag it to slide it parallel. Drag its ends to change it. Click a ball, line or ghost and press Delete to remove it.
Draw line: click and drag. Ends snap to the cue ball, your own balls (My balls), the black once it is legal, lines, crossings, pockets, diamonds and the cushion edge. Hold Shift for no snap.
Shift-through: click a line, then a ball. A parallel copy runs through the ball centre. Keep clicking balls; Esc to stop.
Perpendicular: click a ball, then near a cushion. Draws a square line to the cushion with P at the foot.
Mirror (TB near-ghost): pocket → yellow flip line → Target Ghost + ghost pocket → click the black (star mid black↔ghost) → click the construction corner. Line is star→corner (never ghost→corner); parallel through black sets the blue cushion aim.
Set Aiming Point (cue kick): click where you want the cue ball to go (it snaps). Drag the blue cross to adjust. Lines hide until you pick a drawing tool or tick Show lines.
Set Aiming Point (target bank): blue cross snaps to the yellow ball-centre line where your parallel crosses. Lines hide. Then Cue Ball Aim → Simulate.
Simulate (cue kick): shows the path to your aiming point. Drag the blue cross; path updates. Uses Cushions.
Simulate (target bank): needs Cue Ball Aim first; animates cue to the ghost, then the black along its bank path. Leaves blue cue + orange bank lines.
View: mouse wheel zooms, right-drag or Space+drag moves the view. Fit all shows ghosts off the table.
The dotted yellow line is the ball-centre line — flip pockets/ghosts over this line. In Target ball mode, Set Aiming Point snaps to that yellow line.
Pick a tool.
Choose a method
Diamond count
Mirror (ghost)
Practice